Objective: Growth

Behaviour Interactive: Developing creativity, An interview with Rémi Racine

Friday, October 4, 2019

Behaviour Interactive: Developing creativity

An interview with Rémi Racine

How can you successfully keep your employees motivated in order to continue creating the original videogames that have already captivated millions of consumers around the world? Rémi Racine, president and executive producer of Behaviour Interactive, explains his approach.

The video is only available in French.

 

Since the launch of the game Dead by Daylight in 2016, Montreal company Behaviour Interactive has experienced explosive growth. In order to feed his employees’ passion and creativity, Rémi Racine, as “head of culture,” pays particular attention to their work conditions and to the transmission of company values.

“Managers at companies like ours need to get up every morning asking themselves what they can do to make their employees happy.” 

 Rémi Racine

 

 

 

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