Behaviour Interactive: Developing creativity
An interview with Rémi Racine
Since the launch of the game Dead by Daylight in 2016, Montreal company Behaviour Interactive has experienced explosive growth. In order to feed his employees’ passion and creativity, Rémi Racine, as “head of culture,” pays particular attention to their work conditions and to the transmission of company values.
“Managers at companies like ours need to get up every morning asking themselves what they can do to make their employees happy.”